[In this detailed opinion piece, Andrew Doull examines the state of on-screen HUD feedback in games, citing titles from Team Fortress 2 to Zelda: Wind Waker to divine whether a 'strong correspondence between the visual elements and in-game state' is being well-implemented in today's games.].
Published on: Sun, Jan. 20, 2008
Disclaimer: The information presented and
opinions expressed on this site are of the authors
and may or may not represent
the views of Design News Next and/or its editors.
Copyright 2008 Design News Next. All Rights Reserved.
Design News and Articles